Lagori (Seven Stones) Competition Scoring Software

How to score and run a lagori (seven stones) competition at a school sports day: pile-topple, rebuild and tag-out rules, formats, tie-breaks and a printable result sheet.

Lagori (Seven Stones) Competition Scoring Software
New here? Start with the basicsAge groups, competition categories and how to set up your event.

Lagori (also called Seven Stones, Pittu or Lingocheeta in different parts of India) is a fixture at many Indian school and college sports days — a team game built around hitting a stacked pile of flat stones with a ball, then rebuilding the pile before the fielding side can tag every raider out. Its mechanics (a pile to topple and rebuild, raiders vs. fielders, tagging-out) are entirely its own, different from every bat-and-ball or net-and-court sport on a typical sports-day card. This guide covers how to run a lagori competition at a school sports day, inter-school meet or college fest, and how to set it up as a competition item in eTalenter.

Lagori scoring: pile hits, a rebuild, and tag-outs — not a running goal count

Lagori is decided on a match result, not a judge’s rubric, but the result comes from two linked events in every round rather than a single running score:

  • Toppling the pile — a raider from the attacking side gets a fixed number of throws (commonly three) from a marked distance to knock the stacked stones (traditionally seven, flat and graded in size) off their spot. A miss on every throw ends that raider’s attempt without a toppled pile.
  • The rebuild — once the pile is down, the attacking team must restack the stones back into a pile before any of its players still “in” are tagged by the ball. Only the attacking side may touch the stones; defenders may not rebuild it themselves.
  • Tag-out — while the pile is down and not yet rebuilt, fielders throw the ball to hit (not a full-force hit — most school rules require a tag below the waist, never at the head) an attacking player who is out of a marked safe zone. A player tagged is out for that round.
  • Round result — the attacking side scores a round point if it rebuilds the pile with at least one player surviving untagged; the fielding side scores the round if it tags every attacking player out before the rebuild is complete.
  • Sides swap — attack and defence swap after an agreed number of rounds (or a fixed time), so both teams get an equal share of each role before a match is decided.

This is an objective, scored result decided round by round on the sheet — not a rubric — so the match record decides the winner, the same approach this site uses for kabaddi and kho-kho, even though lagori’s pile-and-rebuild mechanic is entirely its own.

Match format: rounds, team strength and the throwing distance

SettingTypical school/college value
Team strength7–9 players per side on court, with a fixed reserve bench, scaled down for younger age groups
Throwing distanceA marked line roughly 6–9 metres from the pile, shortened for LP/UP age groups
Throws per raiderThree attempts to topple the pile before the turn passes to the next raider
Rounds per matchA fixed number of attack/defence rounds (commonly 2–4) within an overall time limit per match
Gender groupingRun as Boys’, Girls’ and Mixed divisions as separate competition items where a fest offers more than one

Choosing a format: knockout, round-robin or league-plus-knockout

The format depends on entries, ground space available and time on the sports-day schedule:

FormatBest forHow it works
KnockoutA single sports-day afternoon with one marked lagori court and a full day’s programme to fit around itSingle loss eliminates; fastest format, but a weaker team gets only one match
Round-robin (group)A small number of houses/units (under 6–8 teams) with a dedicated lagori slot and enough timeEvery team plays every other team in its group; fairest result, needs more match time
League-plus-knockoutLarger entries (inter-school, zonal or college-circuit level) over more than one dayGroup-stage matches decide seeding, then the top teams from each group go into a knockout bracket for the final placings

Most single-day school sports days run a straight knockout because lagori needs real match time for the toppling-and-rebuild sequence and usually only one or two courts are marked out. Reserve round-robin or league-plus-knockout for a dedicated lagori tournament, an inter-school meet, or a multi-day college-circuit event.

Tie-break order — decide this before the draw

A match level on rounds won, or two teams level in the standings after a round-robin group, needs a published order so no result is disputed afterward:

  1. Head-to-head result — if the tied teams met directly in the group stage, that result decides it first.
  2. Rounds won — the team that won more attack/defence rounds across the group ranks higher.
  3. Fewer players tagged out — total players tagged out across the group, lower is better (a measure of defensive discipline).
  4. Deciding extra round — one additional attack/defence round each, played out as the final resort for a knockout match that cannot be left level.

This follows the same discipline as this site’s general tie-break guide: decide the order in advance, publish it with the rules, and never improvise a tie-break after the result is already in dispute.

Rules to settle and publish before the event

DecisionTypical school/college setting
Legal tagA tag must be below the waist with a controlled throw; a head-high or hard throw is a foul and the tagged player is ruled safe, demonstrated to players and umpires before the match starts
Rebuild interferenceOnly the attacking side may touch or restack the fallen stones; a defender who disturbs the pile before a tag concedes the round
Boundary lineA player who steps outside the marked court boundary while attacking or defending is ruled out or the ball is ruled dead, same as the tag rule
Throws-per-raider limitA fixed three throws before the turn passes, so one player can’t monopolise the toppling attempt
Injury time-outA fixed stoppage allowance per team per match so a genuine injury doesn’t force a forfeit, without letting the clock be used to waste time
Late arrival / no-showA fixed grace period after which a team forfeits the match by walkover

Age-group variants

Lagori runs inside eTalenter’s normal age-group structure — LP/UP/HS/HSS at a school sports day, or the numbered group bands a college fest uses — with a few event-specific notes:

  • LP/UP — a shorter throwing distance, a smaller pile (fewer or lighter stones), relaxed tag enforcement, with a staff umpire explaining calls as play goes so younger players understand why a round was awarded.
  • HS/HSS and college — standard throwing distance and pile size, a neutral umpire and a scorer recording each round’s result on the sheet.
  • Boys’, Girls’ and Mixed lagori — each set up as a separate competition item under the same age groups where a fest offers more than one division, since team composition and typical pace differ.

Running a lagori competition, step by step

  1. Confirm entries and ground space available, and pick knockout, round-robin or league-plus-knockout accordingly.
  2. Publish the throwing distance, tag rules, round count and tie-break order in the rules sheet before registration closes.
  3. Draw round 1 — random seeding for knockout; group assignment for round-robin or league play.
  4. Record the result of each attack/defence round on the match sheet as play happens, not from memory after the match ends.
  5. Confirm the final rounds-won tally and match result with both team captains before the next match begins.
  6. Advance winners or re-pair based on the format in use, applying the published tie-break order only when a result is genuinely level.
  7. Publish the final standings — match-by-match round scores, not just the final rank, so results are verifiable.

Printable lagori match result sheet

MatchTeam ATeam BRound-by-round resultMatch resultUmpire / Recorded by
1
2
3

Keep one sheet per round of matches; the cumulative rounds-won tally across every sheet is what the tie-break calculations run against.

How eTalenter handles lagori as a competition item

Lagori is set up as a Team competition item under Competition Categories/Items Setup, assigned to age groups and gender the same way as any other Sports-type event. Because it’s Sports rather than Arts, there’s no judge-scoring panel at all — organisers record each match’s round-by-round result on paper at the court, then use eTalenter’s Assign Results Manually screen to enter the final result for each match. Those results feed straight into results and tabulation, so lagori’s standings roll into the overall house or school points table alongside every judged stage item, and the winning team gets published, certificated and awarded exactly the same way.

FAQ

Is lagori judged or scored?

Scored, not judged. There is no criteria panel — each round’s result (a successful rebuild vs. every attacker tagged out) decides the match, with a published tie-break order resolving a level result. In eTalenter this is a Sports-type item with results entered manually, not a judge-scoring panel.

How is lagori different from kabaddi or kho-kho?

All three are raider-and-tag school sports-day games, but lagori is built around a stacked pile of stones that must be toppled with a thrown ball and then rebuilt before the fielding side tags every raider out — there is no breath-holding chant like kabaddi and no continuous chase-and-dismiss lane play like kho-kho. The round only ends with either a completed rebuild or a full tag-out, not a running point total.

How are ties broken in a lagori competition?

Publish the order in advance: head-to-head result first, then rounds won across the group, then fewer players tagged out, and one additional attack/defence round only as the final resort for a knockout match.

Running lagori, kabaddi and every other sports-day item alongside your stage items at the same fest? Open a live demo and log in as a demo coordinator or judge — no sign-up, nothing you click can change the event — to see Sports-type results, Arts-type judging and the points table working together across every item type. Running your own event on eTalenter? Message us on WhatsApp or email support@etalenter.com for help with the software. We can’t help with individual entries or submissions to an official sports meet — for that, please contact your school or the event’s organisers.

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