An individual IT Fair item at High School and Higher Secondary/VHSE in which a student builds a Scratch program, scored out of 100.
Scratch Programming asks a student to build an interactive program, such as a game, story or simulation, with the block-based Scratch language.
In the Kerala School Sasthrolsavam IT Fair (ICT Mela) it is an individual item at High School (classes 8-10) and Higher Secondary/VHSE (classes 11-12), open to girls and boys, in the Special category.
Technical excellence carries 30 marks, covering loops, conditions, lists, variables, string processing and number of sprites. Modification of sprites, sounds and backgrounds takes 30, and content or theme and attractiveness take 20 each.
Clean logic and original assets stand out.
Where Scratch Programming is run
This item is part of the official Kerala School Sasthrolsavam IT Fair (ICT Mela), one of the five fairs of the state school Sasthrolsavam, which run from school level through sub-district, district and state rounds, and is installed on eTalenter through the matching fair template built from the official item list and evaluation indicators. This page describes the Kerala format only.
- Kerala, India
Key facts
- Individual item, girls and boys.
- Offered at High School and Higher Secondary/VHSE.
- Content 20, attractiveness 20, modification of assets 30, technical excellence 30.
- Uses Scratch.
- Loops, conditions, lists and variables are marked.
- Subject is given at the event.
On eTalenter, Scratch Programming is filed under Special and typically scored with Marks. It appears in 1 ready-made event templates — each one can adjust its time limit, age-group assignment and scoring setup independently.
Across the templates that use it, Scratch Programming is most often entered as an Individual competition, typically scored out of 100.
What judges look at in Scratch Programming
What a Scratch Programming panel is actually weighing up, and where the marks are usually won or lost:
- Content or theme (20): fits the subject.
- Attractiveness (20): a pleasing, usable program.
- Modification of sprites, sounds and backgrounds (30): your own assets.
- Technical excellence (30): loops, conditions, lists, variables, string processing and sprites.
Treat these as the judging focus, not a fixed rubric: publish your own weighted criteria for Scratch Programming under Scoring Setup, or start from the judging and scoring software guide.
How to prepare for Scratch Programming
How entrants and their teachers usually get Scratch Programming right on the day:
- Practise building a complete game in under an hour.
- Learn lists and variables.
- Edit sprites and sounds instead of using them as is.
- Use clear sprite names.
- Test thoroughly.
- Comment tricky scripts.
- Save often.
- Idea to try: a quiz game with a score list
- Idea to try: a maze chase using sensing blocks
- Idea to try: a story that changes by user choice
Ready-made event templates that include Scratch Programming
Open any template to preview it in eTalenter and install it as a live, editable event.
| Template | Category | Score label | Competitions |
|---|---|---|---|
| Kerala School Sasthrolsavam – IT Fair | Special | Marks | 2 |
Frequently asked questions
Is Scratch Programming judged individually or as a team?
Across eTalenter’s templates it’s most often run as an Individual entry, though an organiser can set either participation type when assigning the item to an age group.
Is Scratch required?
The item is Scratch Programming.
Can I use ready sprites?
Modification of assets is marked, so edit them.
Levels?
High School and above.
Team?
Individual.
Want the full judging picture? Read the judging and scoring software guide, or browse every special competition item.
Try Scratch Programming in eTalenter
See every ready-made template that runs Scratch Programming, and install one as a live event — age groups, rules and scoring included.



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