The carrom event at a national school sports meet: school sides in Junior and Senior boys and girls fields flick a striker to pocket their coloured pieces, and the side that pockets more of them, with the queen covered, wins the match rather than being given a judged mark.
Carrom is a tabletop mind game played on a square wooden board with a pocket in each corner. Players flick a heavy disc, the striker, with a finger to knock their own coloured pieces into the pockets. Nobody awards a performance mark: the result comes from pieces pocketed, so it is decided on the board, not by a panel.
In the national school sports and games programme it sits in the Mind Game Sports category beside chess. The template carries four fields: Junior (under 17) and Senior (under 19), each for boys and for girls, and each is entered as a team, so a school sends a side for its age field and gender. How the side is split into singles and doubles matches is the organiser’s call and should be stated in the event notice.
A match uses a set of nine white pieces, nine black pieces and one red queen. One player or side takes white and the other black. Pieces are pocketed from a starting position in the centre; the queen is usually worth more than an ordinary piece and normally has to be “covered” by pocketing one of your own pieces straight afterwards. Boards are played to a points target or a fixed number of boards, depending on the rules the meet adopts.
For the organiser the work is fixtures and results, not scoring sheets. Draw the schools into a knockout or league, set up enough boards and tables, name a referee for each table, and enter each match result as it ends. Standings and a bracket can then be built from the points entered, with no criteria to configure.
Where Carrom is run
In eTalenter this item is carried by the national school sports and games template for Indian school-board affiliates, in the Mind Game Sports category. Carrom is a familiar school and club game across South Asia and among South Asian communities abroad, and is run as an inter-school fixture wherever it is popular.
- India (national school sports meet for board-affiliated schools)
Key facts
- Team entry in the template: one side per field, with how singles and doubles matches are shared out left to the organiser
- Four fields: Junior (U-17) and Senior (U-19), each for boys and for girls
- Won on the board: pieces pocketed and the queen covered, not a judged mark
- Sports item, not Arts: results are entered directly when a match ends, with no judging panel
- Played with nine white pieces, nine black pieces, one queen and a striker on a four-pocket board
- The template carries a nominal 15-minute slot with a 14-minute warning; actual match length and the points target are set by the organiser
On eTalenter, Carrom is filed under Mind Game Sports and typically scored with Points/Score. It appears in 1 ready-made event templates — each one can adjust its time limit, age-group assignment and scoring setup independently.
Across the templates that use it, Carrom is most often entered as an Team competition, commonly run for Female, typically scored out of 100, commonly time-limited to around 15 minutes where a limit is set.
The scoring method the templates attach to this item, and what that scale means. The category this competition is filed under when a template is installed. Others in this category: Chess, Checkers, Carrom, Bridge, Strategy Games, Board Games eTalenter matches an item to its criteria on the words in its name, and creates exactly these when the template is installed. No criteria match this name, so none are created automatically — judges score it on the event’s own criteria instead.How it is scored
Where it sits
Judging criteria installed for it
What judges look at in Carrom
What a Carrom panel is actually weighing up, and where the marks are usually won or lost:
- Pieces pocketed: the match is decided by how many of your pieces reach the pockets, so every clean pot counts
- The queen: pocketing it is worth more, but it must be covered, so a queen taken without a safe follow-up shot is wasted
- Striker control: a firm, accurate flick that keeps the striker from dropping into a pocket matters, because that costs a piece
- Foul discipline: pocketing the striker, touching the wrong colour or moving pieces by hand gives pieces back, so clean play protects the lead
- Shot selection: choosing a safe, makeable shot over a hopeful one keeps the board under control
- Position after the shot: leaving the opponent without an easy pot, and keeping your own pieces open, wins the later turns
- Referee accuracy: the table referee’s calls and the recorded points must match the result entered
Treat these as the judging focus, not a fixed rubric: publish your own weighted criteria for Carrom under Scoring Setup, or start from how judging, scoring and tabulation work on eTalenter.
How to prepare for Carrom
How entrants and their teachers usually get Carrom right on the day:
- Practise the basic flicks on a real board: the straight shot, the cut shot and the rebound off the cushion, until the striker goes where you aim it
- Drill the queen cover: take the queen, then immediately pot one of your own pieces, from many different positions
- Train to avoid pocketing the striker: use a controlled flick rather than a hard one when a pocket sits behind the shot
- Play timed practice matches against another school side so players learn to keep up pace without rushing
- Learn the meet’s rules before the first match: points target, how many boards, and the foul penalties
- Decide in advance which players take singles and which pair up for doubles, and have a reserve
- Bring chalk or boric powder if the meet allows it and check the board surface, since a dusty or sticky board changes how the striker slides
Events that run this (1)
Ready-made templates that already include this competition. Installing one sets it up for you.
Frequently asked questions
Is Carrom judged individually or as a team?
Across eTalenter’s templates it’s most often run as an Team entry, commonly for Female, though an organiser can set either participation type when assigning the item to an age group.
Is carrom judged or scored by marks at this meet?
No. It is a sport, so the winner is the side that pockets more pieces and covers the queen. The result is entered directly rather than marked by judges.
Is carrom played as singles, doubles or a team here?
The template enters it as a team event in each of the four fields. How the side plays its singles and doubles matches is left to the organiser, so check the event notice.
Do boys and girls play together?
No. The template runs separate boys and girls fields at both Junior (under 17) and Senior (under 19) levels.
How long is a match?
The template shows a nominal 15-minute slot, but the actual length, number of boards and points target are decided by the organiser. State them in the event notice before the draw.
Want the full judging picture? Read how judging, scoring and tabulation work on eTalenter, or browse every mind game sports competition item.
Try Carrom in eTalenter
See every ready-made template that runs Carrom, and install one as a live event — age groups, rules and scoring included.

